Details
Release Date = 25th March (EU) ; 27th March (NA)
Game type = Flight simulator
Developer = Monster Games
Publisher = Nintendo
Platform = 3DS
Screenshots
Trailer:
Review
When the Nintendo 64 was released in 1996, one of the system’s launch titles was Pilotwings 64. Fifteen years later, the Nintendo 3DS is released along with Pilotwings Resort. So how does this flight simulator sequel score as one of Nintendo’s launch games for the 3DS?
Release Date = 25th March (EU) ; 27th March (NA)
Game type = Flight simulator
Developer = Monster Games
Publisher = Nintendo
Platform = 3DS
Review scores | ||
---|---|---|
Publication | Score | |
1UP.com | B | |
Edge | 6 | |
Eurogamer | 8/10 | |
Famitsu | 31/40 | |
IGN | 7/10 | |
Nintendo World Report | 8/10 | |
Official Nintendo Magazine | 81% |
Screenshots
Trailer:
Review
When the Nintendo 64 was released in 1996, one of the system’s launch titles was Pilotwings 64. Fifteen years later, the Nintendo 3DS is released along with Pilotwings Resort. So how does this flight simulator sequel score as one of Nintendo’s launch games for the 3DS?
Introduction
The
first time you play Pilotwings Resort you’ll be welcomed to the Wuhu
Sky Club and asked to select a Mii character to act as your in game
avatar. Later you’ll get a chance to try out each of the vehicles, and
then you’re done setting up a member card. Up to four of these profiles
can be made.
Vehicles
Pilotwings
Resort puts you in control of three main vehicles: the plane, the
rocket belt, and the hang glider. Each of these has its own variation.
These alternate vehicles, the turbo jet, the super rocket belt, and the
pedal glider are unlocked after completing certain missions of the game.
Hang Glider/Pedal Glider
The
hang glider is easily the most aggravating vehicle because it can’t
propel itself and requires you to use thermals constantly. However, this
isn’t a problem with the mechanics of the game. It’s just the nature of
all hang gliders. Thermals are placed all around Wuhu Island and can be
found on the map. The pedal glider, the hang glider’s variation, is
basically a bicycle attached to a hang glider. You repeatedly press the A
button to pedal, which powers a pair of propellers behind the bike.
Your Mii gets tired out quickly from pedaling, so you’ll still have to
use thermals. It’s nice to have the pedals as a backup in case there
aren't any thermals nearby.
Rocket Belt/Super Rocket Belt
The
rocket belt is exactly what it sounds like. A pair of rockets attached
to a belt. When using the rocket belt you must keep momentum in mind
when making turns. After speeding forward for a while you won’t
automatically twist around after making a sharp turn. Instead, you’ll
continue moving forward until you can regain control and move in the
other direction. Once you get the hang of it, the rocket belt is great
for getting through tight spots and places with many obstacles. There
isn’t much to say about the super rocket belt. The only difference is
that the rockets are larger and you fly a bit faster.
Plane/Turbo Jet
The
plane is probably the easiest to control, since it doesn’t need
thermals like the hang glider and has wings to guide the plane forward
unlike the rocket belt. Double tapping the right or left trigger will
cause you to barrel roll. You can slow down the plane by holding the B
button or get a short burst forward with a tap of the A button. The
turbo jet is by far the most fun to play with, mainly because it’s the
fastest vehicle in Pilotwings Resort. You’ll spend hours performing
daredevil stunts and swiftly dodging buildings just for the sheer fun of
it.
Modes of Play
Pilotwings Resort has two main modes of play: mission flight mode and free flight mode.
Mission Flight Mode
Mission
flight mode includes forty missions of varying difficulty. The
objectives you must complete range from shooting targets to putting out
campfires. Each mission is unique and it seems like Nintendo really put
some thought and creativity into them. The only problem is that there
aren’t enough. Unless Nintendo plans to make some DLC missions, then I’m
disappointed in the length of mission flight mode.
After
every mission you are graded on how well you did. Factors contributing
to your score include your time, fuel remaining, accuracy at landing,
and others. Points are taken away every time you crash or bump into
obstacles. Up to three stars can be given as a less specific way of
showing your progress. The real challenge of Pilotwings Resort is trying
to achieve three stars on every mission, then a perfect score on every
mission. Special surprises are given for these accomplishments.
Free Flight Mode
Free
flight mode is available at the start of the game, although initially
you only have two minutes to explore. Across Wuhu Island there are
seventy-five location markers for you to discover. Each of these has a
name and description, which changes depending on the time of day. You’ll
get a nice surprise after finding all of them.
Later
you unlock balloons. For every twenty balloons you run in to you
receive an extra thirty seconds in free flight. The total number of
balloons is one hundred and twenty, so after finding all of them your
total time for exploration becomes five minutes. You must use every
vehicle to find all of the balloons. For example, there are forty
balloons that you can only find with the plane that you could not find
with the rocket belt or the hang glider. This can make reaching some
balloons very challenging. For example, one balloon is positioned in an
underground tunnel which would be easy to maneuver through with a rocket
belt, but you must use a hang glider to get it.
After
playing through certain parts of mission flight mode, you unlock stunt
rings for the plane, Mii trophies for the rocket belt, and gold rings
for the hang glider. Stunt rings can only be collected by performing a
designated trick while flying through the ring. These tricks include
barrel rolls and flying upside down. Mii trophies are collectibles found
on the ground rather than in the air, and you only have to fly into
them to collect them. For the hang glider all you have to do is fly
through the gold rings; however, they are solid, unlike the stunt rings,
so you can still crash into them. For each vehicle there are sixty
special collectibles you can find. For every twenty of these you
successfully collect you’ll be rewarded with a diorama.
As
mentioned before there are different times of day that you can unlock.
These are daytime, evening and night. Only aesthetic changes are made,
so gameplay stays the same for all of them.
3D Effect
Now
on to the 3D. Of the four launch titles I purchased, Pilotwings Resort
has the best use of stereoscopic 3D. While flying, notifiers such as
your speed, elevation, and time appear at the very front of the top
screen. A little behind them is your character and the vehicle.
Everything else can be described with one word: deep. It really feels
like there’s a measurable distance between you and the volcano, or that
the trees are really rushing past you as you fly through the forest. 3D
is truly spectacular. It even helps with missions where precise aiming
and speed is required. There isn’t a lot of pop-out 3D while playing the
game, but you can find some if you zoom in on the dioramas. I can’t
describe 3D well enough; you just have to try it for yourself.
Music
I
can’t tell you how many times I’ve caught myself humming the hang
glider theme. Every tune is catchy and fits perfectly with what is
occurring in the game. For the main menu it’s showy and exciting. For
the plane it’s confident. For the rocket belt it’s upbeat and for the
hang glider it’s calm and relaxing. Each vehicle’s variant has a remix
of the original vehicle’s theme song. Overall the soundtrack for
Pilotwings Resort is terrific.
Conclusion
My
conclusion for Pilotwings Resort is that you should definitely consider
purchasing it if you love flight simulators or want a launch game with
excellent use of 3D to hold you over for the 3DS’s upcoming titles.
Pilotwings Resort probably won’t end up as one of the 3DS’s top games
ever, but it will always stand in the best of launch titles.
Score
- Gameplay - 6/10: The missions themselves are great, it's just there aren't enough of them.
- Graphics - 8/10: A little blurry in some places, but amazing otherwise.
- Controls - 8/10: The circle pad is a great improvement and allows for precise control.
- Music - 9/10: Very catchy and never annoying.
- Replay Value - 9/10: Plenty of time is spent trying to get that perfect score.
Overall - 8/10
- Patrick
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